I’m a narrative designer and worldbuilder who sees games as experiences first. Emotional, playful, and sometimes a little weird in the best way. My goal isn’t just to create mechanics or write scripts, but to craft spaces where players feel something: joy, curiosity, fear, wonder, or even just the itch to poke at the edges of a world and see what happens.
I love building stories that don’t shout at you, but wait patiently to be discovered. Embedded in item descriptions, environmental details, character quirks, or an unexpected outcome. Whether it's for a lighthearted TTRPG or a digital adventure, my focus is always on tone, texture, and interaction. Games that feel alive, surprising, and full of personality.
I also believe humor, playfulness, and emotional depth aren’t opposites, they’re often partners. The best games, to me, are the ones that let players laugh and feel, that don’t just teach you the rules but invite you to break them in clever, meaningful ways.
At the heart of it, I design games to be lived in, not just played. Experiences that leave space for the player to breathe, wonder, and leave their own mark.